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 US Special Forces

"The Boss, Captain Tyrone Wilson, is US Special Forces. He's a Green Beret, but don't call him thathe hates that. He spent most of the war in Poland and Russia, organizing guerrilla groups. You know he must have seen a ton of combat, but he mostly talks about trying to persuade Polish peasants that they should rebel against their government - trading medical care, weapons and expertise for loyalty, blowing up the occasional supply train as a teaching aid.

 He's alive, so it must have worked."

US Special Forces and British SAS type units are similarbut have enough crucial differences to put them on separate tables.

 These units take incredible pains to ensure that only the right men even begin trainingcareer soldiers with the physical and psychological makeup to take on the toughest training the military has to offer.

 The USSFstyle troops' mission is unique - it requires the skills of the combat engineer, the doctor, the diplomat, the linguist, and the soldier. The idea is to win the trust of people behind enemy lines (or, in the case of the Soviet Osnaz, to blend in with them well enough to accomplish the mission), and forge them into a coherent guerrilla organization, terrorizing enemy troops and harrassing their lines of communication (Or, in the case of Britain's 23/SAS, retrieving friendly personnel from behind enemy lines).

 Members of USSF-type units are experts first in all aspects of fieldcraft and weapons. Then they go on to become experts in any of several other fields - Parachuting, Mountaineering, Scuba, Counterterrorist Warfare, Bush Medicine, Foreign Languages, Unconventional Weapons, and so on. Officers who fail to lead by example, from the front, are not tolerated in these units.

Although Scouts are safer in their concealment, and Shock Troops may have an equal level of fieldcraft skill, these types of troops have a unique ability to create mayhem behind enemy lines.

USSF TROOPS - Enlisted and Officer

 Entry: Strength+Constitution+Agility 18+. (Officers only: OCS, Military Academy or Commission)

First Term Skills: The character receives the following skills in the first term:

  • Autogun: 1
  • Parachute: 2
  • Small Arms: 2
  • Survival: 1
  • Unarmed Martial Arts: 2

Plus ONE of the following:

  • Autogun or Grenade Launcher: 1
  • Electronics:1
  • Interrogation: 1
  • Combat Engineering: 1
  • Medical: 1

Subsequent Term Skills:

  • Acrobatics
  • Armed Martial Arts
  • Autogun
  • Forward Observer
  • Grenade Launcher
  • Instruction
  • Interrogation
  • Language
  • Leadership
  • Medical
  • Navigation
  • Observation
  • Parachute
  • Persuasion
  • Small Arms
  • Stealth
  • Survival
  • Swimming
  • Tac Missile
  • Thrown Weapon
  • Tracking
  • Unarmed Martial Arts

 Contacts: Two per term, military or intelligence community. roll 1D10 for 6+ for the contact to be foreign.

 

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