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 Special Boat Units

These units operate the boats used to get commandos (or agents) ashore. They are expert smallboat handlers, and must be proficient with a wide variety of weapons.

Entry: Constitution+Strength+Agility 15+. (Officers only) OCS, Military Academy or commission.

First Term Skills: The character receives the following skills in the first term:

  • Small Watercraft: 2
  • Navigation: 2
  • Small Arms: 1
  • Autogun: 1

Subsequent Term Skills:

  • Small Watercraft
  • Mechanic
  • Electronics
  • Autogun
  • Grenade Launcher
  • Persuasion
  • Navigation
  • Small Arms
  • Infantry Heavy Weapons
  • Swimming
  • Vehicle Heavy Weapons
  • Observation
  • Leadership

 Contacts: One per term, Military (Two for officers). Roll 1D10 for 7+ for foreign contact

 

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