These units operate the boats used to get commandos (or agents) ashore. They are expert smallboat handlers, and must be proficient with a wide variety of weapons. Entry: Constitution+Strength+Agility 15+. (Officers only) OCS, Military Academy or commission. First Term Skills: The character receives the following skills in the first term:
- Small Watercraft: 2
- Navigation: 2
- Small Arms: 1
- Autogun: 1
Subsequent Term Skills:
- Small Watercraft
- Mechanic
- Electronics
- Autogun
- Grenade Launcher
- Persuasion
- Navigation
- Small Arms
- Infantry Heavy Weapons
- Swimming
- Vehicle Heavy Weapons
- Observation
- Leadership
Contacts: One per term, Military (Two for officers). Roll 1D10 for 7+ for foreign contact |