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 SAS

SAS and USSF Forces are quite similar - but have enough crucial differences to make it worthwhile to roll them up on separate tables.

 SAS-style units take incredible pains to ensure that only the right men even begin trainingcareer soldiers with the physical and psychological makeup to take on the toughest training the military has to offer. Even though only the best candidates even qualify to enter training, the vast majority wash out (it's very possible to flunk the SAS training course two years after starting).

The SAS's mission requires expertise in a little of everythingthe informationgathering ability of the LRRP, the combat skills of the Raider, and, occasionally, the linguistic and technical fluency of the USSF-type trooper, with some extra skills added - the ability to work in groups of four to six men for extended periods, unsupported behind enemy lines being the most important.

Members of both SAS type units are experts first in all aspects of fieldcraft and weapons. Then they go on to become experts in any of several other fields - Parachuting, Mountaineering, Scuba, Counterterrorist Warfare, Bush Medicine, Foreign Languages, Unconventional Weapons, and so on. Officers who fail to lead by example, from the front, are not tolerated in these units.

Although Scouts are safer in their concealment, and Shock Troops may have an equal level of fieldcraft skill, these types of troops have a unique ability to create mayhem behind enemy lines.

SAS-type units Enlisted and Officer table

Entry: Strength+Constitution+Agility 18+, Intelligence 5+, One prior term in the armed service. (Officers only) OCS, Military Academy or Commission, plus Leadership 2+

First Term Skills: The character receives the following skills in the first term:

  • Autogun: 1
  • Parachute: 2
  • Small Arms: 2
  • Survival: 1
  • Unarmed Martial Arts: 2

Plus one of the following:

  • Parachute: 1
  • Wheeled Vehicle: 1
  • Mountaineering: 1
  • Small Boat Handling: 1
  • Scuba: 1

Subsequent Term Skills: A total of four levels from any one or a combination of the following:

  • Acrobatics
  • Armed Martial Arts
  • Autogun
  • Forward Observer
  • Grenade Launcher
  • Instruction
  • Interrogation
  • Language
  • Leadership
  • Medical
  • Navigation
  • Observation
  • Parachute
  • Persuasion
  • Small Arms
  • Stealth
  • Survival
  • Swimming
  • Tac Missile
  • Thrown Weapon
  • Tracking
  • Unarmed Martial Arts

Contacts: Two per term, Military or Intelligence. Roll 1D10 for 6+ for the contact to be foreign.

SBSStyle (Naval) troops:

 First Term: Take the following:

  • Parachute: 1
  • Small Arms: 2
  • Stealth: 1
  • Observation: 1
  • Foraging: 1
  • Swimming: 1
  • Scuba: 1
  • Small Boat: 1

 

 

 

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