[Home Base]

 ParaRescue

A combination of Commando and Paramedic, these are the characters that go behind enemy lines (usually by helicopter) to find downed pilots and bring them back alive.

Entry: Constitution+Strength+Agility: 16+

First Term Skills: The character receives the following skills in the first term:

  • Small Arms: 2
  • Parachute: 1
  • Medical (Trauma Aid): 2
  • Stealth: 1
  • Climbing: 1

Subsequent Term Skills:

  • Armed Martial Arts
  • Autogun
  • Forward Observer
  • Grenade Launcher
  • Leadership
  • Medical
  • Navigation
  • Observation
  • Parachute
  • Persuasion
  • Small Arms
  • Stealth
  • Survival
  • Swimming
  • Unarmed Martial Arts

 Contacts: One per term, Military. Roll 1D10 for 8+ for contact to be foreign.

 

[Home Base] [News!!!] [Special Rules] [New Skills] [Character Guide] [Nations] [Articles] [Credits]

Check out my company site, which pays the bills for this little hobby.  The copyright for Twilight/Merc2000 is owned by Tantalus Games Inc.   However, the game is kept alive by hobbyists worldwide, whom I thank for giving this site a reason to exist. 

Site  (c) 2001 Mitch Berg.  Twilight 2000 and Merc 2000 (c) Tantalus Games Inc.

Comments? Suggestions?  Email Me!