A combination of Commando and Paramedic, these are the characters that go behind enemy lines (usually by helicopter) to find downed pilots and bring them back alive. Entry: Constitution+Strength+Agility: 16+ First Term Skills: The character receives the following skills in the first term:
- Small Arms: 2
- Parachute: 1
- Medical (Trauma Aid): 2
- Stealth: 1
- Climbing: 1
Subsequent Term Skills:
- Armed Martial Arts
- Autogun
- Forward Observer
- Grenade Launcher
- Leadership
- Medical
- Navigation
- Observation
- Parachute
- Persuasion
- Small Arms
- Stealth
- Survival
- Swimming
- Unarmed Martial Arts
Contacts: One per term, Military. Roll 1D10 for 8+ for contact to be foreign. |