ORDNANCE/TECH SUPPORT “Yeah, I joined up to lean to fix computers. We useta have a joke - yelling like some drill sergeant ‘this is your motherboard. there are many like it, but this one is mine...’ “Never wanted to be in a position to actually SHOOT someone. “Here it is, 2001 - and I can shoot and walk a patrol like a dang Ranger. “Be all that you can be, I guess... These are the techicians that repair the weapons and electronics that a modern military uses. Entry: No Restrictions First Term Skills: The character receives ONE of the following SETS of skills in the first term:
- Mechanic 3
- Electronics 3
- Machinist 3
- Metallurgy 3
- Gunsmith 3
- Subsequent Term Skills:
- Scrounging
- Mechanics
- Electronics
- Warhead
- Machinist
- Metallurgy
- Small Arms
- Gunsmith
Contacts: One per term, Military. Roll 1D10 for 8+ for the contact to be foreign. Special: None |