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 Ordnance

ORDNANCE/TECH SUPPORT

 “Yeah, I joined up to lean to fix computers. We useta have a joke - yelling like some drill sergeant ‘this is your motherboard. there are many like it, but this one is mine...’

“Never wanted to be in a position to actually SHOOT someone.

Here it is, 2001 - and I can shoot and walk a patrol like a dang Ranger. “Be all that you can be, I guess...

These are the techicians that repair the weapons and electronics that a modern military uses.

 Entry: No Restrictions

 First Term Skills: The character receives ONE of the following SETS of skills in the first term:

  • Mechanic 3
  • Electronics 3
  • Machinist 3
  • Metallurgy 3
  • Gunsmith 3
  • Subsequent Term Skills:
  • Scrounging
  • Mechanics
  • Electronics
  • Warhead
  • Machinist
  • Metallurgy
  • Small Arms
  • Gunsmith

 Contacts: One per term, Military. Roll 1D10 for 8+ for the contact to be foreign.

 Special: None

 

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Site  (c) 2001 Mitch Berg.  Twilight 2000 and Merc 2000 (c) Tantalus Games Inc.

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