[Home Base]

 Media

"I knew something was going to pop in the old Soviet UnionI just had a feeling. For weeks, I harangued my managing editor to pull me off the L.A. bureau and let me go overseas. Eventually, it made sense to him—we had too much stuff breaking around the world to keep a decent reporter home.

"So that's how I got in on the "Story of the Century".

 "Me and Red, my cameraman, were at the battle of Warsaw. I saw some playback of Red's footagesome of the most heartstopping stuff ever shot through a camera. It cost him his left eye—his noncamera eye—getting it. Shrapnel.

"Not long after that, the EMP fried the camera and all our gear.

 "If somebody ever gets a VCR running again, those tapes will really look like something.

JOURNALIST

Changes have been made in the category. There's more than one type of Journalist, after all...

Journalists have one goalget the story. (in a Merc: 2000 situation, they may be investigative reporters working undercover. In Twilight they could be journalists stranded by events, trying to getsomewhere).

REPORTER

This includes local, Network, and freelance TV, Newspaper and Radio reporters.

 Entry: Intelligence 6+, Charisma 7+

First Term Skills: The character receives the following skills in the first term:

  • Computer 2
  • Interrogation 1
  • Persuasion 1
  • Observation 2

Subsequent Term Skills: A total of two levels from any one or a combination of the following:

  • Interrogation
  • Persuasion
  • Ground Vehicle (Wheeled)
  • Language
  • Observation
  • Stealth
  • Disguise

Contacts: Three per term,Government or Law Enforcement. Roll 1D10 for 7+ for the contact to be foreign.

Special: None

CAMERAMAN

This includes still and video cameramen, who usually travel with reporters. Their primary goal is "getting the Shot"—the picture or piece of footage that sums an entire story up. They will often take ridiculous risks to get that elusive shot...

Entry: Intelligence 5+, Agility 5+

First Term Skills: The character receives the following skills in the first term:

  • Observation 3
  • Electronics 1
  • Computer 1

Subsequent Term Skills: A total of three levels from any one or a combination of the following:

  • Electronics
  • Observation
  • Persuasion
  • Disguise
  • Computer
  • Ground Vehicle (Wheeled)
  • Stealth

Contacts: One per term, Law Enforcement or Specialist (Journalist) Roll 1D10 for 8+ for the contact to be foreign.

Special: Character starts with a cameravideo or stillas part of basic equipment.

PRODUCER

These are the people who get radio and TV stories hammered into shape for broadcast. They also do much of the "footwork" in preparing TV reports, gathering the information for the reporter to read on-camera.

Entry: Intelligence 6+

First Term Skills: The character receives the following skills in the first term:

  • Persuasion 2
  • Interrogation 2
  • Computer 1

Subsequent Term Skills: A total of Two levels from any one or a combination of the following:

  • Interrogation
  • Persuasion
  • Observation
  • Ground Vehicle (Wheeled)
  • Computer
  • Electronics

Contacts: Three per term, Government, Law Enforcement, or Journalist. Roll 1D10 for 8+ for the contact to be foreign.

Special: Producers get one bottle mild pain reliever as basic equipment (antacid).

 

 

 

 

[Home Base] [News!!!] [Special Rules] [New Skills] [Character Guide] [Nations] [Articles] [Credits]

Check out my company site, which pays the bills for this little hobby.  The copyright for Twilight/Merc2000 is owned by Tantalus Games Inc.   However, the game is kept alive by hobbyists worldwide, whom I thank for giving this site a reason to exist. 

Site  (c) 2001 Mitch Berg.  Twilight 2000 and Merc 2000 (c) Tantalus Games Inc.

Comments? Suggestions?  Email Me!