No Effect - Disregard any critical damage from table below. Wound heals as a severe wound. Effect Until Slight - Observe effects (from table) until wound is healed to “slight” level. Effects until Healed - Observe effects from table until wound is completely healed. Effects Permanent - self-explanatory Effects Terminal - Limbs are lost. Treat others as “Effects Permanent” Die of Wounds - Self-explanatory Effects Head: Observation halved, Pain 3 (See below) Upper Chest (4 on original hit location roll): Constitution halved, strength halved, Pain 2 Lower Torso (5 on original damage roll) - Strength halved, Pxain 2 Abdomen - Maximum speed trot (no run), Strength halved, Pain 3 Arms - Arm unusable, Pain 1 Upper Leg (7 or 9 on original hit location roll): Strength halved, Pain 2, maximum speed Walk (no trot or run) Lower Leg: Pain 1, maximum speed walk. Pain Treat as Fatigue. Pain reliever will neutralize 1 level of pain. Sedatives are needed for stronger effect - but it’s hard to fight on sedatives. (Driving tanks is right out). |