"I'm a Forward Observer. That's what I did in the Marines, and now I'm doing it for Guardian Security. Who'da thunk ita freelance forward observer? "In the Corps, I'd be observing for everything from 155 millimeter howitzers to 16 inch naval guns off the battleships. At Guardian, all we got's mortarsit's hard to haul anything bigger. "The job's still the same, thoughfind a target that usually doesn't wanna be found, and get a bunch of guys that can't see the target to drop shells on them from a long ways away, all the while remembering that the enemy's got a whole lot of guys out trying to find your guns, AND you, to boot. "The job's dangerous enough on these contract gigs. I hate to think what a 'real' war would be like." Artillerymen operate the cannon and multiple rocket launchers that provide heavy support for the rest of the army. They also employ forward observers as the "eyes", finding targets for the guns, and fire control people to figure out how to get the shells from the guns to the targets. Also included are antiaircraft gunners, who operate gun and missile systems to protect the ground forces against enemy air attack. CANNON CREWMAN - Enlisted Entry: No Restrictions First Term Skills: The character receives the following skills in the first term:
- Autogun: 1
- Ground Vehicle (Tracked): 1
- Heavy Artillery: 2
Subsequent Term Skills:
- Autogun
- Computer
- Electronics
- Forward Observer
- Ground Vehicle(Tracked or Wheeled)
- Heavy Artillery
- Warhead
Contacts: One per term, Military, roll 1D10 for 8+ for the contact to be foreign. Special: None FIRE CONTROL - Enlisted Entry: Intelligence 5+ First Term Skills: The character receives the following skills in the first term:
- Ground Vehicle(Tracked): 1
- Computer 2
- Electonics: 1
Subsequent Term Skills:
- Tracked Vehicle Driver
- Electronics
- Heavy Artillery
- Navigation
- Computer
- Wheeled Vehicle
Contacts: One per term, Military, roll 1D10 for 8+ for the contact to be foreign. Special: None FORWARD OBSERVER - Enlisted Entry: Intelligence 5+ First Term Skills: The character receives the following skills in the first term:
- Forward Observer 2
- Tracked or Wheeled Vehicle Driver
- Electronics
Subsequent Term Skills: A total of four levels from any one or a combination of the following: Tracked Vehicle Wheeled Vehicle Forward Observation Electronics Observation Small Arms Contacts: One per term, Military, roll 1D10 for 8+ for the contact to be foreign. Special: None ANTIAIRCRAFT ARTILLERY CREW The people who operate antiaircraft missiles and guns. Entry: No Prerequisite. First Term Skills: The character receives ONE of the following sets of skills in the first term:
- Tracked or Wheeled Vehicle 1
- Autogun or TacMissile (AA): 2
Subsequent Term Skills:
- Autogun
- TacMissile (AA)
- Tracked Vehicle
- Wheeled Vehicle
- Electronics
- Computer
- Mechanics
- Warhead
Contacts: One per term, Roll 1D10 for 8+ for the contact to be foreign. Special: None FIRE SUPPORT TEAM (Forward Observer) Entry: Intelligence 5+ First Term Skills:
- Forward Observer: 2
- Navigation: 1
- Computer: 1
- Ground Vehicle (tracked): 1
Subsequent Term Skills:
- Autogun
- Ground Vehicle (Tracked or wheeled)
- Electronics
- Computer
- Navigation
- Mechanics
- Warhead
Contacts: One per term, Roll 1D10 for 8+ for the contact to be foreign. Special: None ARTILLERY OFFICER Entry: Intelligence 5+, and OCS, Military Academy, or commission. First Term Skills: The character receives the following skills in the first term:
- Autogun: 1
- Ground Vehicle (Wheeled or Tracked): 1
- Forward Observer: 2
- Navigation: 2
Subsequent Term Skills:
- Indirect Fire Weapons
- Forward Observer
- Tracked Vehicle
- Wheeled Vehicle
- Computer
- Electronics
- Warhead
- Leadership
- Persuasion
Contacts: Two per term, Military, roll 1D10 for 7+ for the contact to be foreign. Special: None |